[Session Report] Modernizing Development Pipelines with Cloud-Native Version Control "Diversion" #CEDEC2026

[Session Report] Modernizing Development Pipelines with Cloud-Native Version Control "Diversion" #CEDEC2026

This is a session report from CEDEC 2026. It introduces the technical features of Diversion, a cloud-native version control system, along with a case study of its implementation at Creatures Inc.
2026.07.23

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Introduction

This is a report from a session I attended at CEDEC2026. The session introduced the features of Diversion, a cloud-native version control system, along with a case study of its adoption at Creatures Inc.

The session overview is as follows.

  • Title: Modernizing the Development Pipeline with Cloud-Native Version Control "Diversion"
  • Speakers: Sasha Medvedovsky (Diversion Co-Founder & CEO), Kotaro Oki (Creatures Inc.)
  • Date and Time: July 23, 2026, 09:30–09:55
  • Venue: Hall 12

1

Features of Diversion

Diversion is a version control system designed to be cloud-native. In game development, asset sizes are growing larger and teams are becoming more distributed, making it easy for traditional on-premises or centralized version control systems to become bottlenecks due to slower synchronization speeds and increasingly complex infrastructure management. Diversion is said to handle even petabyte-scale large repositories at high speed, thanks to its virtual file system and cloud architecture.

There are three deployment options to choose from: SaaS, private cloud, and on-premises. It was also noted that users can migrate gradually on a per-user basis while synchronizing in real time with Git or Perforce. Other highlighted features include ease of use for non-programmers, as well as integration with external tools via RESTful API and Webhooks. Plans for expanding AI capabilities, such as integration with Claude Code, are also in the works.

2

Creatures Inc. Case Study

In the second half, a case study from Creatures Inc., which has adopted Diversion, was shared. To enable parallel development without halting work, they have adopted a branching strategy in which a shared branch is created from the main branch, and each team member works in a dev branch before merging. For CI/CD, they combine Azure Pipelines and integrate with external services such as Azure DevOps, Slack, and Datadog via Webhooks.

5

During the presentation, Diversion was positioned not merely as a tool vendor, but as a partner working together to improve the development environment. The speakers described a close collaborative relationship built on feedback from early development stages and prompt support.

4

Impressions

I felt that replacing version control with a cloud-native solution is significant for game development, where distributed workflows are increasingly common, as it reduces the burden of syncing large assets and managing infrastructure. I also felt that the ability to migrate gradually from Git or Perforce makes it easy to adopt in real-world production environments.


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