吉井亮が執筆した記事


2023.06.14


2023.05.24


2023.05.17


2023.04.25


2023.04.25


2023.02.28


2023.02.25


2023.02.20
![[レポート] ARC308 Improving resiliency with the correction of error process #reinvent #reinvent2022](https://devio2023-media.developers.io/wp-content/uploads/2022/11/eyecatch_reinvent2022_session-report.png)

2022.12.19
![[レポート] COP305 Best practices for organizing and operating on AWS #reinvent #reinvent2022](https://devio2023-media.developers.io/wp-content/uploads/2022/11/eyecatch_reinvent2022_session-report.png)

2022.12.16
![[レポート] SEC201 Proactive security: Considerations and approaches #reinvent #reinvent2022](https://devio2023-media.developers.io/wp-content/uploads/2022/11/eyecatch_reinvent2022_session-report.png)

2022.12.11
![[レポート] SUP401 Building resilient multi-site workloads using AWS global services #reinvent #reinvent2022](https://devio2023-media.developers.io/wp-content/uploads/2022/11/eyecatch_reinvent2022_session-report.png)

2022.12.10
![[レポート] ENT213 How to migrate, modernize, and grow using the AWS MAP #reinvent #reinvent2022](https://devio2023-media.developers.io/wp-content/uploads/2022/11/eyecatch_reinvent2022_session-report.png)

2022.12.05
![[レポート] COP201 How Discovery increased operational efficiency with AWS observability #reinvent #reinvent2022](https://devio2023-media.developers.io/wp-content/uploads/2022/11/eyecatch_reinvent2022_session-report.png)

2022.12.04


2022.10.03


2022.09.22


2022.09.03


2022.09.01
![[JAWS-UG GameTech] 第2回: Revenge Game Server RTA に「公式ライセンス Visual Studio on EC2 の紹介」というタイトルで登壇しました #jawsug_gametech](https://devio2023-media.developers.io/wp-content/uploads/2022/08/gametech_blogeyecatch-2-1.png)

2022.08.22


2022.04.28


2022.03.01


2021.12.22


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2021.09.16


2021.09.03


2021.08.02


2021.07.07


2021.06.17


2021.06.11